Converting a Bone Animation to a Prop AnimationWhen creating an animation in Blender, it is convenient to parent a prop such
as a gun or sword to the hand bone so the prop will automatically move as the pose of
the figure changes. The Movies Game, however, does not do things that way. The animation
of the armature and the animation of the carriable prop are separate blocks of data treated
independently and called Bone Animations and Static Animations respectively. In order to
export your animation from Blender to The Movies game, you must convert your completed
animation to the same structure.
This can be done using a python script I found in the Blender2.4 manual and adapted for this purpose.
A detailed description of the method is available at lefty2000 (The Movies Game)
Click on the link and read the article "Converting a Bone Animation to a Prop Animation."
Thanks to TheMoviesGame and Beowulf71 for their valuable contributions to this
The Movies \\ Lesson \\ Create New ANM animation▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
The Movies ⁞⁞ Lesson ⁞ ⁞ Create New .ANM animation and .FLM Scene
:iconvictorixxx: Hi guys! And the girls!
This is a lesson in which I talk about how you can create new animations and scenes for the game The Movies.
Animations will be created in Blender 2.49b. A scene us
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